weatherless...................71.66751% offense.......................58.43893% balance.......................34.46528% sun...........................11.70806% sand..........................10.01014% rain.......................... 6.33553% trickroom..................... 5.52458% monotype...................... 4.78966% hyperoffense.................. 4.15611% semistall..................... 2.43284% hail.......................... 1.29245% monoghost..................... 1.19108% multiweather.................. 1.01368% monodragon.................... 0.63355% stall......................... 0.50684% monorock...................... 0.43082% tricksand..................... 0.43082% monowater..................... 0.40547% voltturn...................... 0.40547% batonpass..................... 0.40547% monofire...................... 0.35479% sandoffense................... 0.30411% sunoffense.................... 0.30411% monopsychic................... 0.27876% monosteel..................... 0.25342% monoelectric.................. 0.25342% monoground.................... 0.20274% monoice....................... 0.20274% gravity....................... 0.17739% monopoison.................... 0.15205% monoflying.................... 0.15205% trapper....................... 0.12671% dragmag....................... 0.10137% rainoffense................... 0.07603% monodark...................... 0.07603% monograss..................... 0.07603% trickhail..................... 0.07603% rainstall..................... 0.07603% swagplay...................... 0.05068% trickrain..................... 0.05068% mononormal.................... 0.05068% sunstall...................... 0.02534% monobug....................... 0.02534% monofighting.................. 0.02534% monofairy..................... 0.02534% hailoffense................... 0.02534% Stalliness (mean: -0.112) |#### -1.0|######### |############ -0.5|###################### |######################## 0.0|############################## |################## +0.5|############# |###### +1.0|#### |## +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.70%