weatherless...................87.34529% offense.......................52.37160% balance.......................23.35470% hyperoffense..................20.09561% monotype...................... 7.62432% sun........................... 7.44831% batonpass..................... 7.13889% rain.......................... 5.16194% voltturn...................... 3.11087% semistall..................... 2.78848% multiweather.................. 2.49759% sand.......................... 2.03809% monopsychic................... 1.63233% stall......................... 1.38961% monoghost..................... 1.33032% monoelectric.................. 1.28215% mononormal.................... 1.17468% monobug....................... 1.15430% trapper....................... 1.10983% sunoffense.................... 0.92270% choice........................ 0.88009% hail.......................... 0.62440% monowater..................... 0.57622% dragmag....................... 0.56140% rainoffense................... 0.50397% monodragon.................... 0.44653% monoflying.................... 0.37242% monofire...................... 0.35389% monodark...................... 0.31127% monofighting.................. 0.22975% sandoffense................... 0.17231% monorock...................... 0.16675% monopoison.................... 0.13711% monosteel..................... 0.10932% monofairy..................... 0.09264% monograss..................... 0.07967% monoice....................... 0.06670% monoground.................... 0.06300% swagplay...................... 0.05744% gravity....................... 0.05003% trickroom..................... 0.04261% hailoffense................... 0.03520% hailstall..................... 0.02594% sunstall...................... 0.02409% allweather.................... 0.01853% fear.......................... 0.00926% sandstall..................... 0.00741% tricksun...................... 0.00556% Stalliness (mean: -0.399) -3.0|# |# -2.0|### |######### -1.0|##################### |############################## 0.0|########################## |########### +1.0|##### |# +2.0| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.91%