weatherless...................94.77617% offense.......................49.92911% balance.......................28.97891% hyperoffense..................15.84444% batonpass.....................13.81945% voltturn...................... 8.91785% monotype...................... 5.86673% semistall..................... 3.65542% sand.......................... 2.07769% sun........................... 1.78173% stall......................... 1.59212% rain.......................... 1.55546% monoelectric.................. 1.25986% monopsychic................... 1.25097% trapper....................... 1.05595% monofire...................... 0.89540% monoghost..................... 0.89263% mononormal.................... 0.88111% dragmag....................... 0.69415% choice........................ 0.51435% multiweather.................. 0.42446% monowater..................... 0.33605% sandoffense................... 0.33159% monobug....................... 0.27044% hail.......................... 0.26872% monofighting.................. 0.23661% rainoffense................... 0.21475% sunoffense.................... 0.20896% monodragon.................... 0.16729% monorock...................... 0.08577% swagplay...................... 0.04781% monoflying.................... 0.04012% monodark...................... 0.03642% monoground.................... 0.03227% monopoison.................... 0.02880% monofairy..................... 0.02726% monograss..................... 0.02580% fear.......................... 0.01701% monosteel..................... 0.01192% gravity....................... 0.00982% hailstall..................... 0.00968% allweather.................... 0.00929% trickroom..................... 0.00820% hailoffense................... 0.00351% tricksun...................... 0.00331% monoice....................... 0.00181% sandstall..................... 0.00031% sunstall...................... 0.00022% Stalliness (mean: -0.264) -3.0| |# -2.0|## |######## -1.0|################### |######################### 0.0|############################## |############## +1.0|####### |# +2.0| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.91%