sun...........................54.16143% balance.......................48.74495% offense.......................46.90325% rain..........................26.49874% weatherless...................22.65221% multiweather.................. 4.48688% hyperoffense.................. 3.07116% trickroom..................... 2.39516% tricksun...................... 1.73816% semistall..................... 1.09546% sand.......................... 1.07830% sunoffense.................... 0.82662% gravity....................... 0.63793% trickrain..................... 0.54391% rainoffense................... 0.49665% monotype...................... 0.29760% stall......................... 0.18519% monowater..................... 0.15366% voltturn...................... 0.10761% hail.......................... 0.10656% sunstall...................... 0.09113% trickhail..................... 0.06140% dragmag....................... 0.05418% monoflying.................... 0.05256% monofire...................... 0.03899% batonpass..................... 0.02607% sandoffense................... 0.02158% monodragon.................... 0.01952% swagplay...................... 0.00662% monoelectric.................. 0.00636% monopsychic................... 0.00636% monofighting.................. 0.00626% monofairy..................... 0.00494% monosteel..................... 0.00457% monoghost..................... 0.00436% Stalliness (mean: -0.035) -1.5|# |# -1.0|###### |######### -0.5|############# |###################### 0.0|############################## |######################### +0.5|################# |##### +1.0|## | +1.5| | more negative = more offensive, more positive = more stall one # = 0.76%