weatherless...................94.88844% offense.......................43.04558% hyperoffense..................34.16426% balance.......................18.18477% voltturn......................16.35554% semistall..................... 3.76995% sun........................... 2.94497% batonpass..................... 1.61270% sand.......................... 1.53586% stall......................... 0.83544% sunoffense.................... 0.56073% hail.......................... 0.53140% sandstall..................... 0.46868% hailoffense................... 0.26676% trickroom..................... 0.17738% sandoffense................... 0.12326% rain.......................... 0.11318% monotype...................... 0.06678% mononormal.................... 0.03246% monorock...................... 0.01419% multiweather.................. 0.01385% monowater..................... 0.01174% monobug....................... 0.00639% rainoffense................... 0.00475% choice........................ 0.00132% monosteel..................... 0.00060% monofighting.................. 0.00050% monograss..................... 0.00043% monoflying.................... 0.00027% monoghost..................... 0.00019% monoice....................... 0.00003% monopoison.................... 0.00001% monodragon.................... 0.00000% monodark...................... 0.00000% dragmag....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.557) | -2.0|## |#### -1.5|######## |############################## -1.0|######## |################### -0.5|############## |################# 0.0|########### |######### +0.5|##### |#### +1.0|###### | +1.5| |# more negative = more offensive, more positive = more stall one # = 0.72%