monotype......................100.00000% weatherless...................76.25467% offense.......................42.92777% balance.......................37.36880% hyperoffense..................13.27424% sand..........................12.15333% monoflying.................... 9.99264% monowater..................... 8.47154% monobug....................... 8.33350% monopsychic................... 7.77276% sun........................... 7.20439% monosteel..................... 6.96761% monodark...................... 6.46395% monoground.................... 6.20223% monodragon.................... 6.17882% monofighting.................. 6.09695% mononormal.................... 5.74210% monofire...................... 5.50335% semistall..................... 4.89510% monoghost..................... 4.50353% monofairy..................... 3.69117% rain.......................... 3.59673% monopoison.................... 3.18130% monograss..................... 2.82732% monoelectric.................. 2.76461% monoice....................... 2.75345% voltturn...................... 2.65555% monorock...................... 2.57168% choice........................ 1.58465% stall......................... 1.53409% hail.......................... 0.80444% sunoffense.................... 0.72847% sandoffense................... 0.51779% rainoffense................... 0.32468% trickroom..................... 0.28992% sandstall..................... 0.08975% hailoffense................... 0.04187% rainstall..................... 0.03427% multiweather.................. 0.01357% hailstall..................... 0.01294% sunstall...................... 0.00943% dragmag....................... 0.00850% tricksun...................... 0.00565% trapper....................... 0.00365% tricksand..................... 0.00157% gravity....................... 0.00002% trickrain..................... 0.00000% Stalliness (mean: -0.121) |### -1.5|######## |############ -1.0|################# |######################## -0.5|######################## |############################## 0.0|############################## |########################### +0.5|###################### |################### +1.0|########## |###### +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.42%