weatherless...................95.75782% offense.......................42.56020% balance.......................37.89435% hyperoffense..................12.59196% voltturn......................10.51329% semistall..................... 3.85853% stall......................... 3.09496% rain.......................... 2.34685% sun........................... 1.16571% trickroom..................... 1.08704% rainoffense................... 1.03561% sand.......................... 0.73008% choice........................ 0.54185% sunoffense.................... 0.53176% monotype...................... 0.09924% sandstall..................... 0.09436% tricksun...................... 0.04299% monopsychic................... 0.03544% mononormal.................... 0.01426% multiweather.................. 0.01387% monograss..................... 0.01387% hail.......................... 0.01340% monodark...................... 0.01137% hailstall..................... 0.00729% monoground.................... 0.00571% monofighting.................. 0.00487% monowater..................... 0.00386% monoflying.................... 0.00334% tricksand..................... 0.00199% monoelectric.................. 0.00194% monosteel..................... 0.00171% sandoffense................... 0.00163% monoice....................... 0.00100% monoghost..................... 0.00076% monopoison.................... 0.00041% monobug....................... 0.00037% gravity....................... 0.00030% monofire...................... 0.00018% monorock...................... 0.00014% monofairy..................... 0.00008% monodragon.................... 0.00004% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.081) -2.0|# |### -1.5|##### |########## -1.0|############# |############## -0.5|##################### |######################### 0.0|############################# |############################## +0.5|################## |########### +1.0|###### |## +1.5|#### |# +2.0|# |### +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%