weatherless...................80.58569% offense.......................43.69862% balance.......................36.57751% hyperoffense..................10.63342% sand.......................... 9.95434% sun........................... 7.14871% semistall..................... 5.97390% voltturn...................... 5.11127% rain.......................... 3.16653% stall......................... 3.11655% monotype...................... 1.98475% multiweather.................. 1.20561% dragmag....................... 0.65961% sandoffense................... 0.63704% sunoffense.................... 0.55355% hail.......................... 0.38289% choice........................ 0.37998% trickroom..................... 0.37572% sandstall..................... 0.31993% monowater..................... 0.25203% monoflying.................... 0.17028% monobug....................... 0.16544% rainoffense................... 0.14141% monodragon.................... 0.13270% mononormal.................... 0.13124% monopsychic................... 0.11284% monopoison.................... 0.11139% monosteel..................... 0.10877% monofighting.................. 0.10819% monodark...................... 0.10761% monograss..................... 0.10606% monofire...................... 0.10509% sunstall...................... 0.08853% monoghost..................... 0.08669% monoelectric.................. 0.08194% monoice....................... 0.08117% monoground.................... 0.06790% monorock...................... 0.05753% monofairy..................... 0.05356% trapper....................... 0.05056% rainstall..................... 0.03632% gravity....................... 0.02102% hailoffense................... 0.02063% tricksand..................... 0.01540% tricksun...................... 0.01191% hailstall..................... 0.01162% trickhail..................... 0.00891% allweather.................... 0.00639% trickrain..................... 0.00087% fear.......................... 0.00019% Stalliness (mean: -0.041) -2.0|# |## -1.5|##### |########## -1.0|############### |##################### -0.5|########################### |############################## 0.0|############################## |########################### +0.5|###################### |################ +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%