weatherless...................81.01542% offense.......................42.48818% balance.......................36.82463% sand..........................11.00333% hyperoffense..................10.84779% voltturn...................... 6.23458% semistall..................... 6.21501% sun........................... 6.08875% stall......................... 3.62438% rain.......................... 3.01542% multiweather.................. 1.34042% monotype...................... 1.33674% dragmag....................... 0.78249% sandoffense................... 0.72781% sunoffense.................... 0.47338% trickroom..................... 0.39161% sandstall..................... 0.38803% choice........................ 0.35432% hail.......................... 0.24831% monowater..................... 0.14781% monobug....................... 0.11766% monodragon.................... 0.11595% rainoffense................... 0.11479% monoflying.................... 0.11016% mononormal.................... 0.08367% monosteel..................... 0.08178% monopsychic................... 0.08104% monopoison.................... 0.07425% monofire...................... 0.06769% monofighting.................. 0.06418% monodark...................... 0.06410% sunstall...................... 0.06277% monograss..................... 0.05988% monoice....................... 0.05967% monoground.................... 0.05409% monoghost..................... 0.05179% trapper....................... 0.05159% monoelectric.................. 0.04892% monofairy..................... 0.04015% rainstall..................... 0.03303% monorock...................... 0.03006% gravity....................... 0.02459% tricksun...................... 0.01779% hailoffense................... 0.01779% tricksand..................... 0.01372% hailstall..................... 0.01155% trickhail..................... 0.01038% allweather.................... 0.00749% trickrain..................... 0.00056% fear.......................... 0.00022% Stalliness (mean: -0.021) -2.0|# |## -1.5|##### |########## -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################## |########################### +0.5|###################### |################ +1.0|########### |###### +1.5|#### |## +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%