weatherless...................79.49621% offense.......................43.47919% balance.......................35.47452% sand..........................12.70549% hyperoffense..................11.66106% voltturn...................... 6.64662% sun........................... 6.49641% semistall..................... 5.66998% stall......................... 3.71525% rain.......................... 2.92545% multiweather.................. 1.86555% monotype...................... 1.27244% dragmag....................... 1.16586% sandoffense................... 1.06804% sandstall..................... 0.51881% sunoffense.................... 0.42504% trickroom..................... 0.38247% choice........................ 0.32452% hail.......................... 0.27353% monowater..................... 0.13046% monoflying.................... 0.12875% monobug....................... 0.10866% rainoffense................... 0.09872% monodragon.................... 0.09855% sunstall...................... 0.09673% monopsychic................... 0.09548% mononormal.................... 0.08908% monofire...................... 0.07570% monopoison.................... 0.06903% monofighting.................. 0.06518% monodark...................... 0.06273% trapper....................... 0.05972% monograss..................... 0.05937% monosteel..................... 0.05744% monoghost..................... 0.05196% monoice....................... 0.05024% monofairy..................... 0.03971% monoelectric.................. 0.03671% monoground.................... 0.03333% monorock...................... 0.03267% rainstall..................... 0.02900% gravity....................... 0.02106% tricksand..................... 0.01342% trickhail..................... 0.01150% hailoffense................... 0.01101% hailstall..................... 0.00675% allweather.................... 0.00464% tricksun...................... 0.00260% trickrain..................... 0.00030% fear.......................... 0.00021% Stalliness (mean: -0.052) -2.0|# |### -1.5|###### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |################ +1.0|########## |###### +1.5|#### |### +2.0|## |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.42%