weatherless...................93.26758% offense.......................47.14160% balance.......................34.41423% hyperoffense..................13.14277% semistall..................... 3.44033% rain.......................... 3.14570% sun........................... 2.17582% stall......................... 1.86107% voltturn...................... 1.54815% sand.......................... 1.08700% trickroom..................... 0.93328% monotype...................... 0.75394% sunoffense.................... 0.47945% hail.......................... 0.45749% choice........................ 0.37514% rainoffense................... 0.34769% mononormal.................... 0.29645% multiweather.................. 0.12261% monobug....................... 0.07686% monoelectric.................. 0.06405% monoice....................... 0.06039% dragmag....................... 0.05490% monoflying.................... 0.04941% monowater..................... 0.04758% monofire...................... 0.03843% monofairy..................... 0.03294% gravity....................... 0.02745% monopsychic................... 0.02745% hailstall..................... 0.02562% monograss..................... 0.02196% monorock...................... 0.01830% monopoison.................... 0.01647% monofighting.................. 0.01464% sandoffense................... 0.00915% sandstall..................... 0.00915% monoghost..................... 0.00915% sunstall...................... 0.00732% monodragon.................... 0.00732% monoground.................... 0.00732% tricksun...................... 0.00732% monosteel..................... 0.00549% hailoffense................... 0.00549% monodark...................... 0.00549% rainstall..................... 0.00366% trickhail..................... 0.00183% allweather.................... 0.00183% Stalliness (mean: -0.173) -2.0|# |### -1.5|###### |########### -1.0|############### |##################### -0.5|########################## |############################# 0.0|############################## |######################### +0.5|################### |########### +1.0|####### |### +1.5|## |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.47%