weatherless...................93.46078% offense.......................45.45808% balance.......................35.62956% hyperoffense..................12.70064% semistall..................... 3.81827% rain.......................... 3.11628% stall......................... 2.39345% voltturn...................... 1.76650% sun........................... 1.71300% sand.......................... 1.46789% trickroom..................... 0.97910% monotype...................... 0.57900% sunoffense.................... 0.47856% choice........................ 0.39532% rainoffense................... 0.33434% hail.......................... 0.33203% mononormal.................... 0.25670% multiweather.................. 0.08088% dragmag....................... 0.07300% monobug....................... 0.04551% monoelectric.................. 0.03737% monoice....................... 0.03523% monowater..................... 0.03370% monoflying.................... 0.02838% monopsychic................... 0.02770% hailstall..................... 0.02289% monofighting.................. 0.02116% monopoison.................... 0.01964% monofire...................... 0.01883% monograss..................... 0.01588% sandoffense................... 0.01290% monodragon.................... 0.01200% gravity....................... 0.00972% monosteel..................... 0.00900% monoground.................... 0.00887% sandstall..................... 0.00852% monofairy..................... 0.00830% monodark...................... 0.00588% rainstall..................... 0.00513% monorock...................... 0.00499% hailoffense................... 0.00465% monoghost..................... 0.00417% tricksun...................... 0.00364% sunstall...................... 0.00244% trickhail..................... 0.00179% allweather.................... 0.00112% Stalliness (mean: -0.138) -2.0|# |### -1.5|###### |########### -1.0|############### |##################### -0.5|######################### |############################ 0.0|############################## |########################## +0.5|#################### |############# +1.0|####### |### +1.5|## |### +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%