weatherless...................93.24173% offense.......................42.57217% balance.......................36.09845% hyperoffense..................13.37618% stall......................... 4.25161% semistall..................... 3.70160% rain.......................... 3.05176% sand.......................... 2.69575% voltturn...................... 2.30954% trickroom..................... 1.20487% sun........................... 0.86960% choice........................ 0.37867% sunoffense.................... 0.30148% monotype...................... 0.27448% rainoffense................... 0.26769% hail.......................... 0.21403% mononormal.................... 0.09966% dragmag....................... 0.07134% multiweather.................. 0.06846% monosteel..................... 0.03306% sandoffense................... 0.02929% monobug....................... 0.02591% monodragon.................... 0.02243% monoice....................... 0.01702% monofighting.................. 0.01375% monopsychic................... 0.01252% monoflying.................... 0.01147% monograss..................... 0.01134% monopoison.................... 0.00980% monowater..................... 0.00846% monoelectric.................. 0.00828% rainstall..................... 0.00725% hailstall..................... 0.00671% monofire...................... 0.00141% sandstall..................... 0.00079% monoghost..................... 0.00059% sunstall...................... 0.00026% monofairy..................... 0.00026% monorock...................... 0.00015% trickhail..................... 0.00010% tricksun...................... 0.00006% gravity....................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.090) -2.0|# |### -1.5|######## |############# -1.0|############# |#################### -0.5|######################## |########################### 0.0|############################## |############################ +0.5|#################### |############## +1.0|####### |### +1.5|## |##### +2.0|# | +2.5|## | more negative = more offensive, more positive = more stall one # = 0.45%