weatherless...................77.29601% offense.......................54.65382% balance.......................37.75627% sun........................... 9.93306% rain.......................... 8.64711% hyperoffense.................. 4.72274% sand.......................... 3.39997% semistall..................... 2.61650% hail.......................... 2.40546% voltturn...................... 2.31422% multiweather.................. 1.64289% batonpass..................... 0.61848% sunoffense.................... 0.32696% stall......................... 0.25066% dragmag....................... 0.21209% rainoffense................... 0.21033% choice........................ 0.07801% sandoffense................... 0.05009% hailoffense................... 0.04130% sandstall..................... 0.01876% rainstall..................... 0.01566% sunstall...................... 0.01533% hailstall..................... 0.00478% trickroom..................... 0.00247% trapper....................... 0.00153% trickrain..................... 0.00011% tricksand..................... 0.00011% allweather.................... 0.00007% tricksun...................... 0.00004% Stalliness (mean: -0.111) -1.5|# |### -1.0|######### |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|################ |######### +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%