weatherless...................77.30776% offense.......................54.64893% balance.......................37.75757% sun........................... 9.91891% rain.......................... 8.64696% hyperoffense.................. 4.72758% sand.......................... 3.39855% semistall..................... 2.61425% hail.......................... 2.40845% voltturn...................... 2.33182% multiweather.................. 1.64160% batonpass..................... 0.62130% sunoffense.................... 0.32593% stall......................... 0.25167% dragmag....................... 0.20971% rainoffense................... 0.20956% choice........................ 0.07880% sandoffense................... 0.05041% hailoffense................... 0.04206% sandstall..................... 0.01878% rainstall..................... 0.01569% sunstall...................... 0.01542% hailstall..................... 0.00477% trickroom..................... 0.00227% trapper....................... 0.00140% tricksand..................... 0.00011% trickrain..................... 0.00011% allweather.................... 0.00006% tricksun...................... 0.00002% Stalliness (mean: -0.112) -1.5|# |### -1.0|######### |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|################ |######### +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%