weatherless...................77.09048% offense.......................54.63854% balance.......................37.61697% sun........................... 9.99075% rain.......................... 8.84871% hyperoffense.................. 4.90081% sand.......................... 3.34040% semistall..................... 2.61169% hail.......................... 2.38764% voltturn...................... 2.32247% multiweather.................. 1.61229% batonpass..................... 0.58812% sunoffense.................... 0.35050% stall......................... 0.23199% rainoffense................... 0.22052% dragmag....................... 0.22051% choice........................ 0.07163% sandoffense................... 0.06466% hailoffense................... 0.02987% sunstall...................... 0.01198% sandstall..................... 0.01010% rainstall..................... 0.00533% hailstall..................... 0.00182% trapper....................... 0.00116% trickroom..................... 0.00084% trickrain..................... 0.00008% tricksand..................... 0.00001% tricksun...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.113) -1.5|# |#### -1.0|######### |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|################ |######### +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.59%