weatherless...................93.52275% offense.......................46.85848% balance.......................36.90189% hyperoffense..................10.32215% hail.......................... 4.44383% semistall..................... 4.13865% voltturn...................... 3.26718% trickroom..................... 1.88818% stall......................... 1.77884% rain.......................... 1.03303% monotype...................... 0.91716% sun........................... 0.85841% trickhail..................... 0.26438% choice........................ 0.24806% monorock...................... 0.21052% hailoffense................... 0.20726% mononormal.................... 0.20236% sand.......................... 0.17952% sunoffense.................... 0.17136% monofighting.................. 0.10118% monopoison.................... 0.08649% hailstall..................... 0.06854% monobug....................... 0.06201% monoelectric.................. 0.06038% rainoffense................... 0.05222% multiweather.................. 0.03427% tricksand..................... 0.03427% monowater..................... 0.02774% monoghost..................... 0.02774% gravity....................... 0.02611% monopsychic................... 0.02448% monoflying.................... 0.02448% monosteel..................... 0.02285% tricksun...................... 0.02285% monoice....................... 0.02285% monofire...................... 0.01958% monograss..................... 0.01795% monofairy..................... 0.01632% monodark...................... 0.01306% monoground.................... 0.00816% sandoffense................... 0.00163% trickrain..................... 0.00163% rainstall..................... 0.00163% Stalliness (mean: -0.106) -2.0|# |# -1.5|#### |######## -1.0|############# |################## -0.5|######################### |############################## 0.0|############################## |######################### +0.5|################## |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%