weatherless...................97.35738% balance.......................34.25975% offense.......................32.73478% hyperoffense..................13.86866% stall.........................12.59707% semistall..................... 6.53974% voltturn...................... 4.59228% trickroom..................... 2.28007% hail.......................... 1.97303% sun........................... 0.30207% rain.......................... 0.28882% monotype...................... 0.23302% trickhail..................... 0.20807% monofighting.................. 0.14029% sunoffense.................... 0.09528% choice........................ 0.08412% sand.......................... 0.07870% tricksand..................... 0.05519% mononormal.................... 0.04781% gravity....................... 0.03289% hailoffense................... 0.02171% rainoffense................... 0.02055% monopoison.................... 0.01918% monorock...................... 0.01046% monoelectric.................. 0.00471% monosteel..................... 0.00434% hailstall..................... 0.00330% monoice....................... 0.00205% monobug....................... 0.00196% tricksun...................... 0.00088% monofire...................... 0.00087% monoground.................... 0.00086% monoflying.................... 0.00031% monoghost..................... 0.00006% monograss..................... 0.00005% monofairy..................... 0.00004% monopsychic................... 0.00003% monodark...................... 0.00000% sandoffense................... 0.00000% multiweather.................. 0.00000% monowater..................... 0.00000% rainstall..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.172) -2.0| |# -1.5|######## |############# -1.0|############## |########### -0.5|############### |######################### 0.0|############################## |########################### +0.5|################ |########### +1.0|####### |######## +1.5|## |####### +2.0|##### |####### +2.5|## more negative = more offensive, more positive = more stall one # = 0.46%