weatherless...................93.60805% offense.......................48.42880% balance.......................35.66237% hyperoffense..................10.49640% hail.......................... 4.54821% semistall..................... 3.65021% voltturn...................... 2.88849% trickroom..................... 1.98817% stall......................... 1.76221% rain.......................... 0.90149% sun........................... 0.83859% choice........................ 0.57420% monotype...................... 0.51131% hailoffense................... 0.27371% sand.......................... 0.16539% trickhail..................... 0.15141% rainoffense................... 0.13744% sunoffense.................... 0.12695% mononormal.................... 0.09434% multiweather.................. 0.06173% hailstall..................... 0.05591% monosteel..................... 0.04892% monofighting.................. 0.04426% monobug....................... 0.04309% monowater..................... 0.04193% monopoison.................... 0.03727% monoflying.................... 0.03378% monoelectric.................. 0.03378% tricksun...................... 0.02912% monopsychic................... 0.02562% monofairy..................... 0.02446% monoice....................... 0.02446% monorock...................... 0.02213% monodark...................... 0.01631% monofire...................... 0.01281% monograss..................... 0.01165% monoghost..................... 0.01165% sandstall..................... 0.01048% trapper....................... 0.00699% monoground.................... 0.00582% gravity....................... 0.00466% tricksand..................... 0.00466% monodragon.................... 0.00349% sandoffense................... 0.00116% rainstall..................... 0.00116% Stalliness (mean: -0.138) -2.0|# |## -1.5|### |######## -1.0|############### |################### -0.5|######################## |############################# 0.0|############################## |######################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%