weatherless...................94.50992% offense.......................47.22780% balance.......................36.19606% hyperoffense..................10.67665% hail.......................... 4.13372% semistall..................... 3.72365% voltturn...................... 3.15135% stall......................... 2.17584% trickroom..................... 2.11125% rain.......................... 0.72235% choice........................ 0.71059% sun........................... 0.58236% monotype...................... 0.36314% hailoffense................... 0.23801% trickhail..................... 0.15702% rainoffense................... 0.12052% sunoffense.................... 0.10308% sand.......................... 0.09963% hailstall..................... 0.07178% mononormal.................... 0.05651% monosteel..................... 0.05358% multiweather.................. 0.04799% monowater..................... 0.04483% tricksun...................... 0.04104% monoelectric.................. 0.03161% monobug....................... 0.02913% monofighting.................. 0.02602% monopoison.................... 0.02133% monorock...................... 0.02102% monoflying.................... 0.01750% monopsychic................... 0.01240% monofairy..................... 0.01236% monofire...................... 0.01054% monodark...................... 0.00986% monoice....................... 0.00976% monoghost..................... 0.00767% monograss..................... 0.00733% tricksand..................... 0.00528% trapper....................... 0.00454% monoground.................... 0.00397% sandstall..................... 0.00386% gravity....................... 0.00344% monodragon.................... 0.00152% sandoffense................... 0.00075% rainstall..................... 0.00068% Stalliness (mean: -0.124) -2.0|# |## -1.5|### |######## -1.0|################ |#################### -0.5|####################### |############################# 0.0|############################## |########################## +0.5|################ |########### +1.0|###### |### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%