weatherless...................95.51191% offense.......................44.26744% balance.......................36.78916% hyperoffense..................10.90582% stall......................... 4.16332% semistall..................... 3.87427% hail.......................... 3.63800% voltturn...................... 3.56986% trickroom..................... 2.00635% choice........................ 1.26854% rain.......................... 0.52625% sun........................... 0.30077% hailstall..................... 0.15522% trickhail..................... 0.13225% monotype...................... 0.12961% hailoffense................... 0.10679% rainoffense................... 0.10234% sunoffense.................... 0.06158% tricksun...................... 0.05448% sand.......................... 0.04172% monowater..................... 0.03287% monoelectric.................. 0.02556% monosteel..................... 0.02242% multiweather.................. 0.01865% monorock...................... 0.01563% mononormal.................... 0.01452% monobug....................... 0.00885% tricksand..................... 0.00293% monopoison.................... 0.00269% monofire...................... 0.00193% monodark...................... 0.00181% monoflying.................... 0.00141% monofighting.................. 0.00121% monopsychic................... 0.00070% monoice....................... 0.00067% monodragon.................... 0.00006% monoground.................... 0.00002% monofairy..................... 0.00002% trapper....................... 0.00002% sandstall..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.078) -2.0|# |## -1.5|### |######## -1.0|################### |##################### -0.5|###################### |######################## 0.0|############################## |############################ +0.5|################ |############ +1.0|####### |#### +1.5|# |## +2.0|### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.48%