weatherless...................95.74246% offense.......................42.97810% balance.......................36.31180% hyperoffense..................10.21502% stall......................... 7.71092% voltturn...................... 3.96230% hail.......................... 3.75735% semistall..................... 2.78417% choice........................ 1.30098% trickroom..................... 1.00749% hailstall..................... 0.64628% rain.......................... 0.40249% hailoffense................... 0.09112% sun........................... 0.08911% trickhail..................... 0.06660% rainoffense................... 0.06469% monotype...................... 0.03305% sunoffense.................... 0.02357% tricksun...................... 0.02233% sand.......................... 0.01560% monowater..................... 0.01066% multiweather.................. 0.00702% monoelectric.................. 0.00616% monosteel..................... 0.00521% mononormal.................... 0.00445% monorock...................... 0.00410% monobug....................... 0.00098% tricksand..................... 0.00049% monopoison.................... 0.00043% monofire...................... 0.00040% monoflying.................... 0.00022% monodark...................... 0.00022% monopsychic................... 0.00018% monoice....................... 0.00017% monofighting.................. 0.00006% monodragon.................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% sandstall..................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.005) -2.0|# | -1.5|### |##### -1.0|################# |################### -0.5|#################### |################# 0.0|############################## |######################## +0.5|############### |########### +1.0|###### |## +1.5|# |## +2.0|####### |## +2.5|## more negative = more offensive, more positive = more stall one # = 0.54%