weatherless...................71.04158% offense.......................54.56969% balance.......................37.18910% sun...........................13.35815% trickroom..................... 9.22755% rain.......................... 7.65575% sand.......................... 6.22469% hyperoffense.................. 4.83525% semistall..................... 2.52611% hail.......................... 2.36716% voltturn...................... 1.89518% monotype...................... 1.70399% sunoffense.................... 0.88750% stall......................... 0.87986% tricksand..................... 0.77692% tricksun...................... 0.74716% trickhail..................... 0.70839% multiweather.................. 0.62175% monofire...................... 0.46106% rainoffense................... 0.29517% monowater..................... 0.29419% choice........................ 0.28405% sandoffense................... 0.27790% monorock...................... 0.24174% sunstall...................... 0.21928% trickrain..................... 0.21592% monofairy..................... 0.14038% sandstall..................... 0.08587% monosteel..................... 0.07501% monoflying.................... 0.07035% gravity....................... 0.06259% monoice....................... 0.06135% monoelectric.................. 0.05919% rainstall..................... 0.05313% mononormal.................... 0.05176% monograss..................... 0.04740% monodark...................... 0.04071% dragmag....................... 0.03865% monopsychic................... 0.03687% monoground.................... 0.03330% monoghost..................... 0.02729% monobug....................... 0.02228% monofighting.................. 0.01817% monopoison.................... 0.01225% monodragon.................... 0.01070% batonpass..................... 0.00911% swagplay...................... 0.00747% hailoffense................... 0.00649% trapper....................... 0.00536% allweather.................... 0.00269% hailstall..................... 0.00046% fear.......................... 0.00004% Stalliness (mean: -0.107) |# -1.5|# |### -1.0|######## |############# -0.5|############################ |############################ 0.0|############################## |####################### +0.5|################ |####### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%