offense.......................57.84247% weatherless...................39.11235% sun...........................38.60626% rain..........................36.75912% balance.......................28.90029% multiweather..................18.63430% hyperoffense.................. 9.40922% semistall..................... 3.08033% sand.......................... 2.74205% monotype...................... 2.34148% sunoffense.................... 2.03610% hail.......................... 1.69977% rainoffense................... 1.49258% trickroom..................... 1.36308% stall......................... 0.76769% monodragon.................... 0.60758% voltturn...................... 0.55503% monowater..................... 0.45529% batonpass..................... 0.33029% rainstall..................... 0.27019% sandoffense................... 0.24974% dragmag....................... 0.23098% monoelectric.................. 0.21056% tricksun...................... 0.18021% monoflying.................... 0.17044% monopsychic................... 0.13867% choice........................ 0.12821% trickhail..................... 0.12168% monopoison.................... 0.12040% monograss..................... 0.11743% monoghost..................... 0.10119% monofairy..................... 0.10010% trapper....................... 0.07031% gravity....................... 0.06643% monosteel..................... 0.05558% monofire...................... 0.05350% monoice....................... 0.04800% monoground.................... 0.04536% tricksand..................... 0.04127% mononormal.................... 0.03994% monodark...................... 0.03064% hailoffense................... 0.02903% monofighting.................. 0.02209% monobug....................... 0.01754% trickrain..................... 0.01449% sunstall...................... 0.01402% hailstall..................... 0.01158% monorock...................... 0.00717% sandstall..................... 0.00670% Stalliness (mean: -0.233) -1.5|#### |######## -1.0|########### |###################### -0.5|############################## |########################### 0.0|########################## |################ +0.5|######### |####### +1.0|#### |## +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%