offense.......................59.48654% sun...........................54.51724% rain..........................49.77142% multiweather..................26.34037% balance.......................24.93796% weatherless...................18.31652% hyperoffense..................12.95197% sunoffense.................... 3.24745% hail.......................... 2.66816% semistall..................... 2.16777% rainoffense................... 2.11775% sand.......................... 1.26870% monotype...................... 1.08758% trickroom..................... 1.02527% monodragon.................... 0.66973% tricksun...................... 0.50938% stall......................... 0.45576% rainstall..................... 0.26867% trickhail..................... 0.24389% sandoffense................... 0.20247% gravity....................... 0.17220% monowater..................... 0.16900% voltturn...................... 0.11190% hailoffense................... 0.08666% monoghost..................... 0.06135% batonpass..................... 0.04363% dragmag....................... 0.03999% monoelectric.................. 0.03922% monoflying.................... 0.03046% choice........................ 0.02577% monofighting.................. 0.02489% monopsychic................... 0.01785% monosteel..................... 0.01544% mononormal.................... 0.01344% monopoison.................... 0.01229% monoground.................... 0.01211% trapper....................... 0.00803% monograss..................... 0.00709% monofire...................... 0.00628% tricksand..................... 0.00598% monoice....................... 0.00327% monofairy..................... 0.00271% monodark...................... 0.00217% trickrain..................... 0.00082% monobug....................... 0.00019% monorock...................... 0.00008% sunstall...................... 0.00000% sandstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.357) -1.5|##### |############ -1.0|########### |####################### -0.5|############################## |###################### 0.0|######################## |############ +0.5|##### |#### +1.0|## |# +1.5|## | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%