weatherless...................81.42956% balance.......................44.95612% offense.......................40.44398% trickroom.....................10.96178% sun........................... 8.77552% semistall..................... 8.47913% rain.......................... 5.38780% hyperoffense.................. 3.91606% hail.......................... 3.71989% stall......................... 2.20471% voltturn...................... 1.95909% monotype...................... 1.37978% sand.......................... 1.02779% trickhail..................... 1.01173% choice........................ 0.51950% monowater..................... 0.42790% tricksun...................... 0.40233% multiweather.................. 0.34056% monopoison.................... 0.31351% sandstall..................... 0.25456% sunoffense.................... 0.24977% mononormal.................... 0.19983% monoelectric.................. 0.15004% gravity....................... 0.12943% hailoffense................... 0.12658% rainoffense................... 0.12122% tricksand..................... 0.10781% rainstall..................... 0.10618% trapper....................... 0.08155% batonpass..................... 0.07499% monodark...................... 0.06194% swagplay...................... 0.05740% monobug....................... 0.04020% monorock...................... 0.03662% monosteel..................... 0.03656% monoground.................... 0.02850% sunstall...................... 0.02760% monoice....................... 0.02503% monofire...................... 0.02457% hailstall..................... 0.02407% monofighting.................. 0.02157% monopsychic................... 0.01352% dragmag....................... 0.00887% Stalliness (mean: 0.129) -1.5|# |## -1.0|############ |############# -0.5|################### |####################### 0.0|############################## |######################## +0.5|######################### |################## +1.0|########## |###### +1.5|###### |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%