weatherless...................80.50845% balance.......................53.47363% offense.......................41.03935% trickroom.....................31.50396% hail..........................12.49485% trickhail..................... 5.36452% sun........................... 3.85033% rain.......................... 3.11390% hyperoffense.................. 2.43455% semistall..................... 2.04076% choice........................ 2.00525% stall......................... 1.01171% hailoffense................... 0.91045% tricksun...................... 0.49477% voltturn...................... 0.29176% monotype...................... 0.25251% sand.......................... 0.24685% sandstall..................... 0.23863% multiweather.................. 0.21438% monowater..................... 0.18069% monopoison.................... 0.03686% monosteel..................... 0.03364% rainstall..................... 0.00218% mononormal.................... 0.00132% rainoffense................... 0.00081% sunoffense.................... 0.00018% sunstall...................... 0.00000% batonpass..................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.018) -1.5| |# -1.0|####### |####### -0.5|############# |####################### 0.0|############################## |###################### +0.5|########## |########## +1.0|#### |## +1.5| |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.77%