weatherless...................72.52307% offense.......................47.14435% balance.......................38.94306% sun...........................11.42260% rain.......................... 8.63660% hyperoffense.................. 8.31447% monotype...................... 8.16646% sand.......................... 6.66899% trickroom..................... 6.44263% semistall..................... 4.51854% monowater..................... 1.54101% hail.......................... 1.42783% stall......................... 1.07958% monoelectric.................. 1.00122% tricksand..................... 0.93157% sunoffense.................... 0.89674% monograss..................... 0.83580% mononormal.................... 0.77486% monofire...................... 0.72262% monopoison.................... 0.67038% multiweather.................. 0.67038% voltturn...................... 0.47014% trickrain..................... 0.47014% monoflying.................... 0.44402% monorock...................... 0.35696% gravity....................... 0.32213% monosteel..................... 0.29601% monoghost..................... 0.28731% rainoffense................... 0.25248% monodragon.................... 0.22636% monofighting.................. 0.22636% batonpass..................... 0.21766% choice........................ 0.19154% monobug....................... 0.18283% sandoffense................... 0.17413% tricksun...................... 0.16542% monoground.................... 0.15671% monopsychic................... 0.13930% monoice....................... 0.13930% monodark...................... 0.12189% rainstall..................... 0.07836% trickhail..................... 0.06965% monofairy..................... 0.05224% dragmag....................... 0.04353% sandstall..................... 0.03483% sunstall...................... 0.01741% swagplay...................... 0.01741% hailstall..................... 0.01741% trapper....................... 0.00871% hailoffense................... 0.00871% Stalliness (mean: -0.082) -1.5|###### |###### -1.0|############ |################ -0.5|##################### |############################## 0.0|############################## |############################ +0.5|################# |########### +1.0|######## |### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.53%