weatherless...................69.44238% offense.......................47.66047% balance.......................38.45151% trickroom.....................13.06658% sun...........................11.52359% rain..........................11.10149% hyperoffense..................10.44613% sand.......................... 7.78909% monotype...................... 5.58785% semistall..................... 2.73247% tricksand..................... 1.98811% monowater..................... 1.38939% sunoffense.................... 1.23155% hail.......................... 0.89412% monofire...................... 0.80627% multiweather.................. 0.74981% stall......................... 0.70942% monoelectric.................. 0.68329% trickrain..................... 0.56439% tricksun...................... 0.38603% gravity....................... 0.38277% monograss..................... 0.37448% mononormal.................... 0.32551% monoghost..................... 0.30625% monosteel..................... 0.29271% rainoffense................... 0.29138% monopoison.................... 0.28373% monoflying.................... 0.24343% monorock...................... 0.20392% trickhail..................... 0.18889% monopsychic................... 0.17612% choice........................ 0.16827% voltturn...................... 0.14474% sandoffense................... 0.13835% monoground.................... 0.13550% monobug....................... 0.11456% monofighting.................. 0.09838% monodragon.................... 0.07741% monodark...................... 0.06477% batonpass..................... 0.04166% swagplay...................... 0.03069% rainstall..................... 0.01124% sandstall..................... 0.01064% monofairy..................... 0.00778% monoice....................... 0.00443% hailoffense................... 0.00254% dragmag....................... 0.00047% sunstall...................... 0.00008% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.152) -1.5|######## |##### -1.0|######### |############## -0.5|################### |############################## 0.0|########################## |############################# +0.5|############ |###### +1.0|###### |# +1.5|# | +2.0|# | more negative = more offensive, more positive = more stall one # = 0.60%