offense.......................52.84905% weatherless...................44.82956% sun...........................41.01995% rain..........................26.28647% balance.......................25.52536% hyperoffense..................16.65623% multiweather..................15.49000% sunoffense.................... 4.78260% semistall..................... 3.22771% sand.......................... 3.19020% monotype...................... 2.02478% rainoffense................... 1.86203% stall......................... 1.74165% batonpass..................... 1.45421% voltturn...................... 0.85099% sunstall...................... 0.48825% hail.......................... 0.36463% dragmag....................... 0.36355% monowater..................... 0.24777% monodragon.................... 0.24183% choice........................ 0.19945% mononormal.................... 0.19352% sandoffense................... 0.19244% sandstall..................... 0.19217% monoflying.................... 0.16626% monoghost..................... 0.16059% monosteel..................... 0.15006% monopsychic................... 0.14089% monodark...................... 0.13684% trickroom..................... 0.12577% monofighting.................. 0.12361% monofairy..................... 0.10958% monofire...................... 0.10877% monobug....................... 0.10121% rainstall..................... 0.09069% monopoison.................... 0.05776% monograss..................... 0.04939% monoelectric.................. 0.04831% monorock...................... 0.04804% monoice....................... 0.04777% tricksun...................... 0.04372% monoground.................... 0.03698% trickrain..................... 0.03374% trapper....................... 0.03158% gravity....................... 0.01835% hailoffense................... 0.01242% tricksand..................... 0.00567% allweather.................... 0.00432% trickhail..................... 0.00270% hailstall..................... 0.00189% Stalliness (mean: -0.298) -2.0|# |### -1.5|####### |############# -1.0|################### |######################## -0.5|############################## |############################# 0.0|######################## |################# +0.5|############ |######## +1.0|##### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%