weatherless...................93.20072% balance.......................41.19676% offense.......................40.30970% hyperoffense.................. 9.48632% voltturn...................... 7.62677% semistall..................... 6.42351% sand.......................... 3.69349% stall......................... 2.58371% rain.......................... 2.21136% trickroom..................... 0.62081% hail.......................... 0.53733% monotype...................... 0.52284% rainoffense................... 0.44247% sun........................... 0.42540% choice........................ 0.30974% sandstall..................... 0.27933% monofighting.................. 0.08712% hailoffense................... 0.08249% sunoffense.................... 0.06992% multiweather.................. 0.06815% monopoison.................... 0.06520% monodragon.................... 0.05185% dragmag....................... 0.04954% monodark...................... 0.04847% monowater..................... 0.04640% monobug....................... 0.04433% monorock...................... 0.04241% mononormal.................... 0.03713% monoelectric.................. 0.03192% trickhail..................... 0.03032% tricksand..................... 0.02752% sandoffense................... 0.02211% monofire...................... 0.01741% rainstall..................... 0.01492% monoground.................... 0.01404% monoice....................... 0.01396% tricksun...................... 0.01337% monoflying.................... 0.01190% monoghost..................... 0.01176% monograss..................... 0.00740% hailstall..................... 0.00506% monosteel..................... 0.00488% gravity....................... 0.00434% monopsychic................... 0.00281% sunstall...................... 0.00137% trickrain..................... 0.00108% monofairy..................... 0.00098% trapper....................... 0.00088% Stalliness (mean: 0.010) -2.0|# |## -1.5|#### |####### -1.0|########### |################# -0.5|###################### |########################### 0.0|############################## |############################ +0.5|####################### |################# +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%