weatherless...................93.10867% offense.......................35.83392% balance.......................35.50329% hyperoffense..................12.95541% voltturn...................... 9.08203% semistall..................... 8.06122% stall......................... 7.64616% sand.......................... 4.40013% rain.......................... 1.43561% sandstall..................... 1.13370% hail.......................... 0.92227% rainoffense................... 0.71668% trickroom..................... 0.35602% choice........................ 0.16162% sun........................... 0.15101% monotype...................... 0.14056% dragmag....................... 0.13506% monobug....................... 0.07749% sunoffense.................... 0.06122% hailoffense................... 0.05738% sandoffense................... 0.04000% rainstall..................... 0.03647% multiweather.................. 0.01770% monorock...................... 0.01392% monopoison.................... 0.00975% tricksand..................... 0.00950% monofighting.................. 0.00826% monodark...................... 0.00671% monowater..................... 0.00491% mononormal.................... 0.00417% tricksun...................... 0.00267% monoelectric.................. 0.00263% monofire...................... 0.00254% monoice....................... 0.00241% monoflying.................... 0.00228% monograss..................... 0.00226% monodragon.................... 0.00212% monoground.................... 0.00173% trickhail..................... 0.00156% sunstall...................... 0.00043% trapper....................... 0.00042% monoghost..................... 0.00042% gravity....................... 0.00035% hailstall..................... 0.00018% monopsychic................... 0.00003% monosteel..................... 0.00001% monofairy..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.097) -2.0|#### |##### -1.5|###### |############### -1.0|################ |######################## -0.5|########################### |############################# 0.0|############################## |############################# +0.5|########################### |#################### +1.0|############### |######## +1.5|######### |### +2.0|### |## +2.5|##### |### more negative = more offensive, more positive = more stall one # = 0.35%