weatherless...................93.86942% balance.......................38.69979% offense.......................32.01385% hyperoffense..................14.27889% voltturn...................... 9.65425% semistall..................... 7.95789% stall......................... 7.04959% sand.......................... 3.39832% rain.......................... 2.26286% rainoffense................... 1.67975% trickroom..................... 0.76534% hail.......................... 0.35369% choice........................ 0.17932% sun........................... 0.12948% monotype...................... 0.12761% sandstall..................... 0.10510% dragmag....................... 0.06583% sunoffense.................... 0.05179% monofighting.................. 0.03513% monoflying.................... 0.02234% hailoffense................... 0.01848% monodark...................... 0.01548% sandoffense................... 0.01498% monobug....................... 0.01486% rainstall..................... 0.01390% multiweather.................. 0.01378% monoground.................... 0.01249% monowater..................... 0.01031% tricksand..................... 0.00564% monodragon.................... 0.00540% monoice....................... 0.00459% hailstall..................... 0.00363% monopoison.................... 0.00260% monorock...................... 0.00181% trickhail..................... 0.00108% mononormal.................... 0.00105% monograss..................... 0.00045% monofire...................... 0.00043% monoghost..................... 0.00036% trapper....................... 0.00033% monoelectric.................. 0.00029% monopsychic................... 0.00004% gravity....................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.088) -2.0|### |### -1.5|########### |########### -1.0|############ |############## -0.5|################### |########################## 0.0|############################## |########################### +0.5|##################### |##################### +1.0|############### |########## +1.5|### |#### +2.0|### |## +2.5|### |#### more negative = more offensive, more positive = more stall one # = 0.41%