weatherless...................72.65233% offense.......................49.07653% balance.......................46.79497% sun...........................12.88233% rain.......................... 6.76212% sand.......................... 6.55711% trickroom..................... 2.99805% semistall..................... 2.32452% hail.......................... 2.04162% hyperoffense.................. 1.44838% multiweather.................. 0.85800% voltturn...................... 0.45514% trickhail..................... 0.43040% stall......................... 0.35560% tricksand..................... 0.27453% monotype...................... 0.24387% sunoffense.................... 0.10088% gravity....................... 0.05597% sandoffense................... 0.05283% tricksun...................... 0.05248% rainoffense................... 0.05058% monowater..................... 0.05000% trickrain..................... 0.04756% sunstall...................... 0.03758% dragmag....................... 0.03485% sandstall..................... 0.02829% monofairy..................... 0.02058% mononormal.................... 0.02047% monosteel..................... 0.01996% monofire...................... 0.01945% batonpass..................... 0.01613% monoelectric.................. 0.01525% monoghost..................... 0.01462% monoflying.................... 0.01360% monograss..................... 0.01180% swagplay...................... 0.01123% monoice....................... 0.01052% monoground.................... 0.00992% monodragon.................... 0.00939% rainstall..................... 0.00874% monopoison.................... 0.00752% allweather.................... 0.00748% monodark...................... 0.00646% monofighting.................. 0.00524% monopsychic................... 0.00434% hailoffense................... 0.00345% monobug....................... 0.00275% monorock...................... 0.00206% trapper....................... 0.00191% hailstall..................... 0.00147% Stalliness (mean: 0.011) |# -1.0|### |######## -0.5|################# |########################## 0.0|############################## |######################## +0.5|############### |######## +1.0|#### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.72%