weatherless...................72.37212% offense.......................49.48560% balance.......................46.81759% sun...........................13.10966% rain.......................... 6.69877% sand.......................... 6.19001% hail.......................... 2.47990% trickroom..................... 2.38839% semistall..................... 1.88978% hyperoffense.................. 1.26524% multiweather.................. 0.83725% voltturn...................... 0.61671% stall......................... 0.54179% trickhail..................... 0.48306% tricksand..................... 0.25942% sunstall...................... 0.14162% monotype...................... 0.09962% sunoffense.................... 0.05751% tricksun...................... 0.05457% trickrain..................... 0.05309% sandoffense................... 0.04326% rainoffense................... 0.03099% gravity....................... 0.02474% dragmag....................... 0.02310% monosteel..................... 0.01656% monowater..................... 0.01631% mononormal.................... 0.01311% monoghost..................... 0.00957% monofire...................... 0.00865% monofairy..................... 0.00828% rainstall..................... 0.00772% swagplay...................... 0.00637% sandstall..................... 0.00630% monoflying.................... 0.00504% monoelectric.................. 0.00491% monodark...................... 0.00360% monodragon.................... 0.00310% monograss..................... 0.00293% batonpass..................... 0.00292% allweather.................... 0.00232% monopoison.................... 0.00180% monoice....................... 0.00170% monoground.................... 0.00159% monofighting.................. 0.00146% hailoffense................... 0.00098% monopsychic................... 0.00084% trapper....................... 0.00021% monorock...................... 0.00012% monobug....................... 0.00005% hailstall..................... 0.00004% Stalliness (mean: 0.009) |# -1.0|### |####### -0.5|################ |########################### 0.0|############################## |######################## +0.5|############## |####### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.75%