weatherless...................74.79108% offense.......................56.26927% balance.......................26.78063% sand..........................19.16218% hyperoffense..................12.23607% swagplay...................... 5.01235% hail.......................... 3.12885% stall......................... 2.79268% sun........................... 2.01715% semistall..................... 1.92135% rain.......................... 1.77140% sandoffense................... 1.17705% multiweather.................. 0.84684% voltturn...................... 0.73213% sandstall..................... 0.62485% trickroom..................... 0.21166% rainoffense................... 0.20457% monotype...................... 0.18156% dragmag....................... 0.14555% sunoffense.................... 0.13371% monosteel..................... 0.07772% monoflying.................... 0.02165% mononormal.................... 0.01916% batonpass..................... 0.01867% monodark...................... 0.01711% gravity....................... 0.01605% monopoison.................... 0.01278% monograss..................... 0.00894% allweather.................... 0.00640% monofire...................... 0.00543% monoghost..................... 0.00390% monorock...................... 0.00360% monowater..................... 0.00358% monofighting.................. 0.00212% hailoffense................... 0.00199% monoice....................... 0.00169% monobug....................... 0.00169% monodragon.................... 0.00083% monofairy..................... 0.00077% monoground.................... 0.00040% monopsychic................... 0.00019% trapper....................... 0.00011% tricksun...................... 0.00001% monoelectric.................. 0.00000% trickhail..................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.193) |# -1.5|### |###### -1.0|########## |############ -0.5|################# |############################## 0.0|############ |########### +0.5|####### |####### +1.0|#### |# +1.5|# |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.80%