weatherless...................60.92649% offense.......................44.13394% sand..........................32.22558% balance.......................25.78046% hyperoffense..................21.47533% sandoffense................... 7.90534% hail.......................... 5.38771% stall......................... 4.53172% semistall..................... 4.07855% voltturn...................... 3.52467% sandstall..................... 2.41692% hailstall..................... 1.61128% batonpass..................... 1.28399% rain.......................... 1.15811% dragmag....................... 0.85599% choice........................ 0.67976% rainoffense................... 0.47835% monotype...................... 0.47835% sun........................... 0.45317% monoice....................... 0.32729% trickroom..................... 0.27694% hailoffense................... 0.22659% multiweather.................. 0.15106% gravity....................... 0.10070% tricksand..................... 0.10070% monoghost..................... 0.07553% monofighting.................. 0.05035% monopsychic................... 0.02518% monosteel..................... 0.02518% sunoffense.................... 0.02518% Stalliness (mean: -0.244) -2.0|## |### -1.5|########## |################### -1.0|###################### |################### -0.5|##################### |############################## 0.0|############### |################ +0.5|############# |############## +1.0|######### |### +1.5|# |### +2.0|## |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.49%