weatherless...................59.09017% offense.......................41.34525% sand..........................33.80694% balance.......................25.84809% hyperoffense..................23.16253% sandoffense................... 8.82814% hail.......................... 5.73783% stall......................... 5.48908% voltturn...................... 4.19684% semistall..................... 4.15506% sandstall..................... 2.90863% hailstall..................... 2.12467% rain.......................... 1.13602% dragmag....................... 0.89456% batonpass..................... 0.69602% choice........................ 0.51689% rainoffense................... 0.49888% sun........................... 0.37412% trickroom..................... 0.28681% hailoffense................... 0.21251% monotype...................... 0.19891% multiweather.................. 0.14508% monoice....................... 0.11191% tricksand..................... 0.10562% gravity....................... 0.07090% monofighting.................. 0.03659% monoghost..................... 0.03532% monopsychic................... 0.01509% monosteel..................... 0.01509% sunoffense.................... 0.01452% Stalliness (mean: -0.248) -2.0|## |#### -1.5|############# |######################### -1.0|############################## |####################### -0.5|###################### |############################## 0.0|############### |#################### +0.5|############### |################## +1.0|########## |### +1.5|## |##### +2.0|### |## +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.41%