weatherless...................57.19267% offense.......................41.04758% sand..........................37.18129% hyperoffense..................27.70222% balance.......................22.47697% sandoffense...................11.35138% voltturn...................... 7.47449% stall......................... 4.68629% hail.......................... 4.56925% semistall..................... 4.08695% sandstall..................... 3.35086% hailstall..................... 1.24575% rain.......................... 0.88526% dragmag....................... 0.66868% rainoffense................... 0.45412% sun........................... 0.24179% choice........................ 0.11930% batonpass..................... 0.10968% multiweather.................. 0.07026% trickroom..................... 0.06174% tricksand..................... 0.06168% monotype...................... 0.03531% hailoffense................... 0.03459% monofighting.................. 0.02866% gravity....................... 0.01891% monoice....................... 0.00665% monoghost..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.359) -2.0|# |### -1.5|###### |########################## -1.0|############################## |################# -0.5|############# |################## 0.0|########## |################ +0.5|######## |######### +1.0|####### |### +1.5| |#### +2.0|### |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.57%