weatherless...................49.68982% sand..........................46.27780% offense.......................43.35275% hyperoffense..................31.63318% sandoffense...................19.73112% balance.......................16.11518% semistall..................... 5.72015% voltturn...................... 5.55656% hail.......................... 3.53621% stall......................... 3.17874% sandstall..................... 2.82557% dragmag....................... 0.60953% rain.......................... 0.44032% hailstall..................... 0.34037% rainoffense................... 0.33484% sun........................... 0.06639% batonpass..................... 0.04831% choice........................ 0.02386% monotype...................... 0.01416% monofighting.................. 0.01414% trickroom..................... 0.01329% tricksand..................... 0.01329% multiweather.................. 0.01054% hailoffense................... 0.01042% gravity....................... 0.00662% monoice....................... 0.00003% monoghost..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sunoffense.................... 0.00000% Stalliness (mean: -0.484) -2.0| |##### -1.5|#### |############################# -1.0|################## |############################## -0.5|####### |################# 0.0|### |############### +0.5|### |#### +1.0|###### |#### +1.5| |### +2.0|## | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.67%