offense.......................43.00000% hyperoffense..................42.00000% weatherless...................39.00000% sand..........................37.00000% hail..........................22.00000% balance.......................14.00000% sandoffense...................11.00000% rain..........................10.00000% multiweather.................. 8.00000% dragmag....................... 4.00000% rainoffense................... 2.00000% semistall..................... 1.00000% voltturn...................... 1.00000% monotype...................... 1.00000% monofighting.................. 1.00000% hailoffense................... 1.00000% Stalliness (mean: -0.789) |### -1.5|############################# |############################# -1.0|######### |############################## -0.5|############### |###### 0.0|################## | +0.5|######## |### +1.0| more negative = more offensive, more positive = more stall one # = 0.67%