hyperoffense..................49.06880% weatherless...................45.81387% hail..........................34.61688% balance.......................34.61688% sand..........................23.01269% offense.......................16.31432% multiweather.................. 3.44344% sandoffense................... 3.25493% semistall..................... 0.00000% dragmag....................... 0.00000% voltturn...................... 0.00000% rain.......................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.873) | -1.5|############################## |##### -1.0| |############ -0.5| | 0.0|###################### | +0.5|## | +1.0| more negative = more offensive, more positive = more stall one # = 1.40%