hyperoffense..................28.24265% weatherless...................28.12598% hail..........................22.50654% balance.......................22.50654% sand.......................... 8.05790% offense....................... 7.07681% multiweather.................. 0.86441% sandoffense................... 0.11667% semistall..................... 0.00000% dragmag....................... 0.00000% voltturn...................... 0.00000% rain.......................... 0.00000% monotype...................... 0.00000% rainoffense................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.857) | -1.5|############################## |### -1.0| |######## -0.5| | 0.0|######################### | +0.5|# | +1.0| more negative = more offensive, more positive = more stall one # = 1.50%