offense.......................40.98463% weatherless...................39.84213% balance.......................34.35812% sand..........................27.04612% rain..........................21.76984% hyperoffense..................12.06897% sun........................... 9.47237% semistall..................... 8.10137% stall......................... 4.48691% voltturn...................... 3.59369% dragmag....................... 3.11591% choice........................ 2.78355% hail.......................... 2.24346% sandstall..................... 1.68259% rainoffense................... 1.66182% sunoffense.................... 1.59950% rainstall..................... 1.37100% monotype...................... 0.74782% batonpass..................... 0.68550% sandoffense................... 0.64396% trickroom..................... 0.43623% multiweather.................. 0.33236% hailstall..................... 0.20773% hailoffense................... 0.18695% monoice....................... 0.18695% monodragon.................... 0.12464% tricksun...................... 0.10386% sunstall...................... 0.08309% monoground.................... 0.08309% monosteel..................... 0.06232% trickrain..................... 0.06232% monorock...................... 0.06232% monoghost..................... 0.06232% monofighting.................. 0.04155% trickhail..................... 0.04155% tricksand..................... 0.04155% monowater..................... 0.02077% monopsychic................... 0.02077% monodark...................... 0.02077% monoflying.................... 0.02077% monoelectric.................. 0.02077% mononormal.................... 0.02077% Stalliness (mean: -0.039) -2.0|## |### -1.5|###### |############ -1.0|################# |######################### -0.5|############################# |##################### 0.0|######################### |############################## +0.5|################# |############### +1.0|########### |######## +1.5|###### |#### +2.0|## |### +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%