sand..........................51.77417% balance.......................47.78234% offense.......................32.53845% weatherless...................22.10434% rain..........................18.13963% hyperoffense..................11.90557% dragmag....................... 5.61216% sun........................... 5.50483% semistall..................... 4.85393% voltturn...................... 3.76676% stall......................... 2.91972% hail.......................... 2.47732% sandstall..................... 2.14816% choice........................ 1.12458% rainoffense................... 0.92717% sunoffense.................... 0.70629% sandoffense................... 0.68927% rainstall..................... 0.37025% hailoffense................... 0.24756% batonpass..................... 0.09004% trickroom..................... 0.06328% monotype...................... 0.01647% monodark...................... 0.01444% hailstall..................... 0.01121% monoice....................... 0.00118% tricksand..................... 0.00111% tricksun...................... 0.00091% monoghost..................... 0.00077% trickrain..................... 0.00048% multiweather.................. 0.00029% monosteel..................... 0.00006% sunstall...................... 0.00003% monofighting.................. 0.00002% monowater..................... 0.00000% monodragon.................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.023) -2.0| |## -1.5|### |############ -1.0|##### |################### -0.5|################## |######## 0.0|############# |############################## +0.5|################ |####################### +1.0|########### |### +1.5|## |## +2.0| |## +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%