weatherless...................89.98250% offense.......................49.73743% hyperoffense..................37.85010% balance.......................10.94844% voltturn...................... 6.92234% sun........................... 4.73425% sand.......................... 2.69335% sunoffense.................... 1.91757% rain.......................... 1.53366% hail.......................... 1.34667% semistall..................... 1.24523% monotype...................... 1.07813% rainoffense................... 0.71809% batonpass..................... 0.51719% trickroom..................... 0.49332% choice........................ 0.43762% sandoffense................... 0.37595% hailoffense................... 0.35208% stall......................... 0.21881% mononormal.................... 0.18698% monorock...................... 0.17903% monowater..................... 0.14521% sandstall..................... 0.14322% multiweather.................. 0.12532% monobug....................... 0.10145% monoflying.................... 0.07758% monofire...................... 0.05968% monograss..................... 0.05769% monoghost..................... 0.05570% monopoison.................... 0.05371% allweather.................... 0.05371% monodark...................... 0.04177% monofighting.................. 0.04177% monoelectric.................. 0.02387% monosteel..................... 0.02188% monodragon.................... 0.02188% monofairy..................... 0.01790% monoground.................... 0.01790% tricksand..................... 0.01591% trapper....................... 0.01392% monopsychic................... 0.01194% monoice....................... 0.01194% trickrain..................... 0.00796% gravity....................... 0.00398% Stalliness (mean: -0.760) |## -2.0|#### |########## -1.5|################ |######################## -1.0|############################## |############################# -0.5|######################### |################# 0.0|########### |####### +0.5|##### |## +1.0|## | +1.5|# | more negative = more offensive, more positive = more stall one # = 0.54%