weatherless...................90.43955% offense.......................49.45654% hyperoffense..................36.02550% balance.......................12.67175% voltturn...................... 8.40222% sun........................... 4.44428% sand.......................... 2.71176% sunoffense.................... 2.00161% semistall..................... 1.58200% rain.......................... 1.32412% hail.......................... 1.22071% monotype...................... 0.94090% rainoffense................... 0.70467% trickroom..................... 0.51470% batonpass..................... 0.50258% choice........................ 0.39592% hailoffense................... 0.29958% sandoffense................... 0.28466% stall......................... 0.26421% monorock...................... 0.19988% sandstall..................... 0.18624% mononormal.................... 0.16700% multiweather.................. 0.10265% monowater..................... 0.10179% monobug....................... 0.08926% monoflying.................... 0.07548% monofighting.................. 0.05112% monopoison.................... 0.04837% monoghost..................... 0.04448% monofire...................... 0.04129% monograss..................... 0.03515% monodragon.................... 0.02042% monodark...................... 0.01881% trapper....................... 0.01692% monoground.................... 0.01649% tricksand..................... 0.01517% monofairy..................... 0.01509% monoelectric.................. 0.01481% monosteel..................... 0.01389% allweather.................... 0.01161% monopsychic................... 0.00788% monoice....................... 0.00405% trickrain..................... 0.00238% gravity....................... 0.00198% Stalliness (mean: -0.718) |## -2.0|#### |######### -1.5|################ |######################## -1.0|############################## |############################ -0.5|########################## |################## 0.0|############# |######## +0.5|###### |## +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.52%