weatherless...................92.42895% offense.......................49.89125% hyperoffense..................31.69826% balance.......................15.91873% voltturn......................10.60867% sun........................... 3.45653% sand.......................... 2.42547% semistall..................... 2.09925% sunoffense.................... 1.27803% hail.......................... 1.08995% monotype...................... 0.76339% rain.......................... 0.63939% batonpass..................... 0.61304% trickroom..................... 0.54484% rainoffense................... 0.39838% stall......................... 0.39251% choice........................ 0.30556% sandstall..................... 0.29455% monorock...................... 0.27965% hailoffense................... 0.20967% mononormal.................... 0.12568% monoflying.................... 0.07201% monobug....................... 0.06374% sandoffense................... 0.06135% monofighting.................. 0.04531% monoghost..................... 0.04051% monowater..................... 0.03912% multiweather.................. 0.03393% monopoison.................... 0.02438% trapper....................... 0.01853% monofire...................... 0.01749% monoground.................... 0.01461% monograss..................... 0.01438% monodragon.................... 0.00950% monofairy..................... 0.00769% monosteel..................... 0.00436% monoelectric.................. 0.00339% monopsychic................... 0.00313% monodark...................... 0.00290% allweather.................... 0.00138% trickrain..................... 0.00038% tricksand..................... 0.00033% monoice....................... 0.00012% gravity....................... 0.00000% Stalliness (mean: -0.635) |## -2.0|#### |######## -1.5|################# |#################### -1.0|########################### |############################## -0.5|########################### |################### 0.0|############### |########## +0.5|####### |### +1.0|#### |# +1.5|## | more negative = more offensive, more positive = more stall one # = 0.51%