weatherless...................93.42952% offense.......................48.62053% hyperoffense..................32.25983% balance.......................16.88243% voltturn......................11.67783% sun........................... 3.66416% semistall..................... 1.93268% sand.......................... 1.68493% sunoffense.................... 1.18084% hail.......................... 0.97826% monotype...................... 0.61283% batonpass..................... 0.51661% trickroom..................... 0.41873% monorock...................... 0.41235% stall......................... 0.30454% hailoffense................... 0.26954% rain.......................... 0.26772% sandstall..................... 0.19918% rainoffense................... 0.18402% choice........................ 0.06799% monoflying.................... 0.05879% mononormal.................... 0.04487% trapper....................... 0.03496% monobug....................... 0.03164% multiweather.................. 0.02399% monofighting.................. 0.01847% monodragon.................... 0.01489% monowater..................... 0.01439% sandoffense................... 0.00905% monopoison.................... 0.00445% monograss..................... 0.00397% monoground.................... 0.00317% monofire...................... 0.00197% monofairy..................... 0.00175% monodark...................... 0.00128% monosteel..................... 0.00054% monoghost..................... 0.00047% monopsychic................... 0.00007% monoelectric.................. 0.00005% allweather.................... 0.00004% tricksand..................... 0.00003% trickrain..................... 0.00002% monoice....................... 0.00001% gravity....................... 0.00000% Stalliness (mean: -0.622) |# -2.0|## |####### -1.5|##################### |######################### -1.0|####################### |############################## -0.5|############################## |##################### 0.0|################# |######### +0.5|######## |##### +1.0|### |# +1.5|## | more negative = more offensive, more positive = more stall one # = 0.49%