weatherless...................88.89927% offense.......................48.17169% hyperoffense..................38.36835% balance.......................11.74007% voltturn...................... 8.15823% sun........................... 5.73170% sand.......................... 2.77799% sunoffense.................... 2.23211% rain.......................... 1.73858% batonpass..................... 1.38712% semistall..................... 1.37591% hail.......................... 1.07306% monotype...................... 0.78143% rainoffense................... 0.65430% choice........................ 0.52344% trickroom..................... 0.38510% stall......................... 0.34398% sandoffense................... 0.25798% multiweather.................. 0.22059% hailoffense................... 0.18320% monowater..................... 0.16077% monobug....................... 0.13086% monorock...................... 0.08973% monograss..................... 0.07852% mononormal.................... 0.06730% monoflying.................... 0.05982% monofighting.................. 0.05234% sandstall..................... 0.04113% monofire...................... 0.04113% monodark...................... 0.03365% monodragon.................... 0.01869% monopoison.................... 0.01496% monopsychic................... 0.01496% monosteel..................... 0.01496% monofairy..................... 0.01496% monoghost..................... 0.01122% monoground.................... 0.01122% monoelectric.................. 0.01122% dragmag....................... 0.00748% monoice....................... 0.00748% Stalliness (mean: -0.743) |## -2.0|#### |########### -1.5|################## |######################### -1.0|############################## |########################### -0.5|############################ |################## 0.0|############ |####### +0.5|##### |### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.51%